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Elementary Standards Mapping

for CSTA 1B

21

Standards in this Framework

Standard Lessons
1B-AP-08
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
  1. Multiple Algorithms
  2. Dash Robot 1 - Movement
  3. Cue Robot 1 - Movement
1B-AP-09
Create programs that use variables to store and modify data.
  1. Game Mechanics with Comparison Operators
  2. 3D Design 2: Codeblocks
  3. Balanced and Unbalanced Forces
  4. Sound Frequency & Amplitude
  5. Fractions and Variables
  6. Introduction to Comparison Operators
  7. Digital Vocabulary Flashcard Quiz
  8. Waves Generator Program
  9. Unit Converter
  10. Revolutionary War Timeline
  11. Revolutionary War Timeline with the BBC micro:bit®
  12. Interactive Map of the 13 Colonies
  13. Interactive Map of the 13 Colonies with the BBC micro:bit®
  14. Digital Pet Project
  15. Unit Fractions with Variables
  16. Multiplication Quiz Game with Conditionals
  17. Cue Robot 3 - Loops and Functions
  18. Skills Practice: Variables 1
  19. Skills Practice: Operators
  20. Area of a Rectangle with Tiles
  21. House Design with Area and Perimeter
  22. Introduction to Classes and Objects in Games
  23. micro:bit® Rounding to the Nearest Ten
  24. micro:bit® Rounding to the Nearest Hundred
  25. micro:bit® Rounding with Decimals
  26. Seasonal Project (Summer): Pop The Balloons
  27. Seasonal Project (Fall): Gathering Apples Game
  28. Mad Libs Project
  29. Design an App
  30. Game Design Project
  31. Fractions - 5th Grade
  32. Fractions - 4th Grade
  33. 4th Grade Math Lesson
  34. 3rd Grade Science Lesson
  35. 3rd Grade Science Lesson 2
  36. Rates and Unit Rates
  37. Positive and Negative Numbers
  38. Scale of Planets in the Solar System
  39. Balanced Ecosystems
  40. micro:bit® Reaction Game
  41. Makey Makey®: Code Your Key Presses in Scratch
1B-AP-10
Create programs that include sequences, events, loops, and conditionals.
  1. Introduction to Computer Science and Scratch
  2. Practice with Conditionals Part 1
  3. Adding with Loops
  4. Game Mechanics with Comparison Operators
  5. Loops (Unplugged)
  6. 3D Design 2: Codeblocks
  7. Exploring Ecosystems
  8. Balanced and Unbalanced Forces
  9. Sound Frequency & Amplitude
  10. Events
  11. Platform Game Design
  12. Communities Adapt to & Modify their Environment
  13. Fractions and Variables
  14. Creative Storytelling
  15. Weather and Climate
  16. Digital Greeting Card Project
  17. From ScratchJr to Scratch
  18. Introduction to Comparison Operators
  19. Classifying Rocks
  20. Complex Conditionals: If/Then/Else Chase the Star
  21. Nutrition Maze
  22. Exploring Heat
  23. Decimal Multiplication and Conditionals
  24. Exploring Adaptations
  25. Physical Changes
  26. Variables
  27. Plant and Animal Cells
  28. Digital Vocabulary Flashcard Quiz
  29. Animating Poetry
  30. Exploring the Water Cycle
  31. Simple Algorithms
  32. Random Sentence Generator
  33. Introduction to Conditionals
  34. Waves Generator Program
  35. Division and Conditionals
  36. Multiple Algorithms
  37. Multiplication and Conditionals
  38. Unit Converter
  39. Sensing and Responding to the Environment
  40. Effects of Pollution
  41. Nonfiction Animated Recordings
  42. Measuring Lengths
  43. Grammar Quiz Game
  44. Drawing with the BBC micro:bit® and Scratch
  45. Loops
  46. Dash Robot Storytelling
  47. Dash Robot Mazes
  48. Animating Sprites with Multiplication
  49. Earth Systems
  50. Day and Night
  51. Cycle of Matter
  52. Multi-digit Multiplication and Conditionals
  53. Game Effects
  54. Clones in Games
  55. Constructive and Destructive Processes
  56. Revolutionary War Timeline
  57. Revolutionary War Timeline with the BBC micro:bit®
  58. Animal Classification
  59. Interactive Map of the 13 Colonies
  60. Interactive Map of the 13 Colonies with the BBC micro:bit®
  61. Digital Pet Project
  62. Unit Fractions with Variables
  63. Multiplication Quiz Game with Conditionals
  64. ScratchJr to Scratch: Events and Loops
  65. Dash Robot 1 - Movement
  66. Cue Robot 1 - Movement
  67. Cue Robot 2 - Proximity Sensors
  68. Cue Robot 3 - Loops and Functions
  69. Introduction to VEX GO®
  70. Measurement & VEX GO®
  71. Create a Drawing App
  72. Minecraft® Coding Fundamentals - Basic Moves
  73. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  74. Skills Practice: Events
  75. Skills Practice: Broadcast Events
  76. Skills Practice: If/Then Conditionals
  77. Skills Practice: Repeat Loops
  78. Skills Practice: Functions
  79. Skills Practice: Forever Loops
  80. Skills Practice: If/Then/Else Conditionals
  81. Skills Practice: Variables 1
  82. Skills Practice: Scratch Drawing Tools
  83. Skills Practice: Costumes, Backdrops, and Animations
  84. Coding with LEGO® Spike Prime
  85. Skills Practice: Functions with Boolean Inputs
  86. Skills Practice: Operators
  87. Skills Practice: Functions with Number Inputs
  88. House Design with Area and Perimeter
  89. Introduction to Classes and Objects in Games
  90. micro:bit® Rounding to the Nearest Ten
  91. Punctuate a Title
  92. micro:bit®: Animal Response to the Environment
  93. Pair Programming: Create a Band
  94. micro:bit® Rounding to the Nearest Hundred
  95. micro:bit® Rounding with Decimals
  96. Seasonal Project (Spring): Create a Chase Game!
  97. VEX GO®: Speed and Motion
  98. How We See: Light Reflection
  99. Practice with Conditionals Part 2
  100. Practice with Conditionals Part 4
  101. LEGO® SPIKE Essential: Design a Car Sensor
  102. Seasonal Project (Summer): Pop The Balloons
  103. Practice with Conditionals Part 3
  104. Seasonal Project (Fall): Gathering Apples Game
  105. Complex Conditionals: If/Then/Else Chase the Balloon Game
  106. Choose Your Own Adventure: Elements of Culture
  107. VEX GO®: Geometry
  108. Plan a Quest
  109. Mad Libs Project
  110. Flower Garden Functions Project
  111. Design an App
  112. Game Design Project
  113. Decimal Division and Conditionals
  114. Fractions - 5th Grade
  115. Fractions - 4th Grade
  116. 4th Grade Math Lesson
  117. 3rd Grade Science Lesson
  118. 3rd Grade Science Lesson 2
  119. Atoms and Molecules
  120. Rates and Unit Rates
  121. Positive and Negative Numbers
  122. Evaluate Algebraic Equations
  123. Balanced Ecosystems
  124. Multimedia Book Report
  125. micro:bit® Reaction Game
  126. Animating Sprites with Factors
  127. Animating Sprites with Division
  128. Makey Makey®: Code Your Key Presses in Scratch
  129. Makey Makey®: Using Secret Codes to Create a Life Cycle Project
1B-AP-11
Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
  1. Game Mechanics with Comparison Operators
  2. Decimal Multiplication and Conditionals
  3. Plant and Animal Cells
  4. Animating Poetry
  5. Grammar Quiz Game
  6. Dash Robot Mazes
  7. Cycle of Matter
  8. Multi-digit Multiplication and Conditionals
  9. Clones in Games
  10. Interactive Map of the 13 Colonies
  11. Interactive Map of the 13 Colonies with the BBC micro:bit®
  12. Digital Pet Project
  13. Dash Robot 1 - Movement
  14. Cue Robot 1 - Movement
  15. Cue Robot 2 - Proximity Sensors
  16. Cue Robot 3 - Loops and Functions
  17. Introduction to VEX GO®
  18. Measurement & VEX GO®
  19. Minecraft® Coding Fundamentals - Basic Moves
  20. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  21. Skills Practice: Events
  22. Skills Practice: Sequences
  23. Skills Practice: Broadcast Events
  24. Skills Practice: Operators
  25. Skills Practice: Functions with Number Inputs
  26. House Design with Area and Perimeter
  27. Introduction to Classes and Objects in Games
  28. micro:bit®: Animal Response to the Environment
  29. Pair Programming: Create a Band
  30. VEX GO®: Speed and Motion
  31. How We See: Light Reflection
  32. LEGO® SPIKE Essential: Design a Car Sensor
  33. The US Government
  34. Choose Your Own Adventure: Elements of Culture
  35. VEX GO®: Geometry
  36. Plan a Quest
  37. Mad Libs Project
  38. Flower Garden Functions Project
  39. Design an App
  40. Game Design Project
  41. Geographic Effects on Early Civilizations
  42. Multiplying and Dividing Fractions
  43. Multimedia Book Report
  44. micro:bit® Reaction Game
  45. Makey Makey®: Draw and Code a Poem Generator
1B-AP-12
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
  1. Game Mechanics with Comparison Operators
  2. 3D Design 2: Codeblocks
  3. Animating Poetry
  4. Multiple Algorithms
  5. Game Effects
  6. Clones in Games
  7. Digital Pet Project
  8. Giving Credit through Attributions
  9. Introduction to Classes and Objects in Games
  10. Seasonal Project (Spring): Create a Chase Game!
  11. LEGO® SPIKE Essential: Design a Car Sensor
  12. Seasonal Project (Summer): Pop The Balloons
  13. Choose Your Own Adventure: Elements of Culture
  14. Plan a Quest
  15. Animation Loops Project
1B-AP-13
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
  1. Platform Game Design
  2. Dash Robot Storytelling
  3. Dash Robot Mazes
  4. Clones in Games
  5. Digital Pet Project
  6. Coding with LEGO® Spike Prime
  7. Introduction to Classes and Objects in Games
  8. Pair Programming: Create a Band
  9. LEGO® SPIKE Essential: Design a Car Sensor
  10. Plan a Quest
  11. Design an App
  12. Game Design Project
1B-AP-14
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
  1. Giving Credit through Attributions
1B-AP-15
Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
  1. Exploring Ecosystems
  2. Maze Game Project
  3. Sound Frequency & Amplitude
  4. Platform Game Design
  5. Digital Greeting Card Project
  6. Classifying Rocks
  7. Nutrition Maze
  8. Digital Vocabulary Flashcard Quiz
  9. Nonfiction Animated Recordings
  10. Grammar Quiz Game
  11. Loops
  12. Dash Robot Storytelling
  13. Dash Robot Mazes
  14. Classifying Shapes by Category
  15. Cycle of Matter
  16. Clones in Games
  17. Revolutionary War Timeline
  18. Digital Pet Project
  19. Unit Fractions with Variables
  20. Ozobot® Programming 1: Introduction
  21. Ozobot® Programming 2: More Color Codes
  22. Dash Robot 1 - Movement
  23. Cue Robot 1 - Movement
  24. Cue Robot 2 - Proximity Sensors
  25. Cue Robot 3 - Loops and Functions
  26. Minecraft® Coding Fundamentals - Basic Moves
  27. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  28. Skills Practice: Events
  29. Skills Practice: Sequences
  30. Skills Practice: Broadcast Events
  31. Skills Practice: Repeat Loops
  32. Skills Practice: Functions
  33. Skills Practice: Forever Loops
  34. Skills Practice: Variables 1
  35. Skills Practice: Scratch Drawing Tools
  36. Skills Practice: Costumes, Backdrops, and Animations
  37. Coding with LEGO® Spike Prime
  38. Skills Practice: Functions with Boolean Inputs
  39. Skills Practice: Operators
  40. Skills Practice: Functions with Number Inputs
  41. Area of a Rectangle with Tiles
  42. House Design with Area and Perimeter
  43. Introduction to Classes and Objects in Games
  44. micro:bit® Rounding to the Nearest Ten
  45. Punctuate a Title
  46. Pair Programming: Create a Band
  47. micro:bit® Rounding to the Nearest Hundred
  48. micro:bit® Rounding with Decimals
  49. Seasonal Project (Spring): Create a Chase Game!
  50. LEGO® SPIKE Essential: Design a Car Sensor
  51. Seasonal Project (Summer): Pop The Balloons
  52. The Coordinate Plane
  53. Choose Your Own Adventure: Elements of Culture
  54. Classifying Shapes Using Lines and Angles
  55. Classifying Quadrilaterals in a Hierarchy
  56. Plan a Quest
  57. Animation Loops Project
  58. Mad Libs Project
  59. Flower Garden Functions Project
  60. Design an App
  61. Game Design Project
  62. Atoms and Molecules
  63. Geographic Effects on Early Civilizations
  64. Rates and Unit Rates
  65. Multiplying and Dividing Fractions
  66. Evaluate Algebraic Equations
  67. Scale of Planets in the Solar System
  68. Balanced Ecosystems
  69. Multimedia Book Report
  70. micro:bit® Reaction Game
  71. Makey Makey®: Code Your Key Presses in Scratch
  72. Makey Makey®: Interactive Poster
  73. Makey Makey®: Draw and Code a Poem Generator
  74. Makey Makey®: Using Secret Codes to Create a Life Cycle Project
1B-AP-16
Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
  1. Dash Robot Storytelling
  2. Dash Robot Mazes
  3. Dash Robot 1 - Movement
  4. Coding with LEGO® Spike Prime
  5. Pair Programming: Create a Band
1B-AP-17
Describe choices made during program development using code comments, presentations, and demonstrations.
  1. 3D Design 1: Recreate an Animal
  2. Platform Game Design
  3. Dash Robot Storytelling
  4. Dash Robot Mazes
  5. Programming and Data Project
  6. Introduction to Classes and Objects in Games
  7. LEGO® SPIKE Essential: Design a Car Sensor
  8. Classifying Shapes Using Lines and Angles
  9. Classifying Quadrilaterals in a Hierarchy
  10. Design an App
  11. Balanced Ecosystems
  12. Makey Makey®: Draw and Code a Poem Generator
1B-CS-01
Describe how internal and external parts of computing devices function to form a system.
  1. Introduction to the BBC micro:bit®
  2. Drawing with the BBC micro:bit® and Scratch
  3. Revolutionary War Timeline with the BBC micro:bit®
  4. Interactive Map of the 13 Colonies with the BBC micro:bit®
  5. Ozobot® Programming 1: Introduction
  6. Dash Robot 1 - Movement
  7. Cue Robot 1 - Movement
  8. Cue Robot 2 - Proximity Sensors
  9. Create a Drawing App
  10. Design Project with LEGO® Spike Essential: Moving Statue
  11. LEGO® SPIKE Essential: Design a Car Sensor
  12. Makey Makey®: Interactive Poster
1B-CS-02
Model how computer hardware and software work together as a system to accomplish tasks.
  1. Introduction to the BBC micro:bit®
  2. Drawing with the BBC micro:bit® and Scratch
  3. Interactive Map of the 13 Colonies with the BBC micro:bit®
  4. Ozobot® Programming 1: Introduction
  5. Minecraft: Education Edition® Basic Gameplay
  6. Coding with LEGO® Spike Prime
  7. Design Project with LEGO® Spike Essential: Moving Statue
  8. micro:bit® Rounding to the Nearest Ten
  9. micro:bit®: Animal Response to the Environment
  10. micro:bit® Rounding to the Nearest Hundred
  11. micro:bit® Rounding with Decimals
  12. Makey Makey®: Code Your Key Presses in Scratch
  13. Makey Makey®: Interactive Poster
1B-CS-03
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
  1. Computer Detectives: Hardware and Software Problems
1B-DA-06
Organize and present collected data visually to highlight relationships and support a claim.
  1. Research: Effective Keywords
  2. Research: Informational Programs
  3. Using Digital Tools to Create Line Graphs
1B-DA-07
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.
  1. Research: Informational Programs
  2. Scale of Planets in the Solar System
  3. Training AI Using Data
1B-IC-18
Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  1. Our Words Have Power (Cyberbullying)
  2. Training AI Using Data
1B-IC-19
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
  1. 3D Design: Keyboard Accommodations
1B-IC-20
Seek diverse perspectives for the purpose of improving computational artifacts.
  1. 3D Design 1: Recreate an Animal
  2. Maze Game Project
  3. Platform Game Design
  4. Digital Pet Project
  5. 3D Design: Keyboard Accommodations
  6. Design an App
1B-IC-21
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
  1. Giving Credit through Attributions
1B-NI-04
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.
  1. Networks, Packets, and the Internet
1B-NI-05
Discuss real-world cybersecurity problems and how personal information can be protected.
  1. Strong Usernames and Passwords
  2. Digital Identity